Intro
Unit 66 was a time consuming unit since it consisted of both written and practical tasks for modelling and quite a few of them and before i even got onto them i had to proceed through a whole lot of vudeo tutorials to learn what the software is about. for HA6 i had to use what i had designed in my previous unit to create models for my 3D game and present them in a respectable manor
Task 1
Task 1 was the simplest and didn’t take me very long whatsoever. This task only involved me republishing my research from my other unit, I did this so that I made sure that I could keep an eye on it when I was doing it for task 3 and 4. When I designed them on task 3 and made them on task 4 it became a lot easier since I had a lot of work to reference during that phase of work.
Task 2
Task 2 without a doubt was the easiest but the hardest to do at the same time. Doing task 2 involved me making a schedule which was incredibly simple and easy to do but keeping to the schedule was quite difficult instead I had to change my schedule to complete for my work.
Task 3
Task 3 was simple but time consuming, it involved me designing what I would later create. I did it on a gridded sheet that I got off of Moodle and the grids on the sheet were what I was trying to use to measure what I would create, in my opinion I totally failed to do this because I did not check how big something was from the side in conjunction with the front.
Task 4
Task 4 took a while for me to complete and gave me a few problems since I had to choose how I would design and model my creations. The watch was easy for me but the helmet gave me problems with faces that was glitching it out so I had to scrap what I was originally doing and for the gun it was quite time consuming since the most detail went into it.
Task 5
For task 5 I started out my taking multiple renders of my projects that I would later then put them together on Photoshop, i needed to cut away the background for my designs and then have them compiled them neatly so they looked good as a poster representing my game. i am pleased with the outcome of it since i believe that if i client were to see what i have done with them then it woukld get there seal of approval.
Conclusion
Just like with every task my time which i spent doing it was a problem since i need to focus more often but from now on i have started to focus more on my assignments and taken matters into my own hands because this was i can mold my future just like i have molded these models. i don't want to be one of those peope who blames others for there short coming and this long assignment has made me realise this. in conclusion this was a time consuming yet not so difficult task that has made me realise my shortcomings which i am grateful for and which to further improve in the future.
Unit 66 was a time consuming unit since it consisted of both written and practical tasks for modelling and quite a few of them and before i even got onto them i had to proceed through a whole lot of vudeo tutorials to learn what the software is about. for HA6 i had to use what i had designed in my previous unit to create models for my 3D game and present them in a respectable manor
Task 1
Task 1 was the simplest and didn’t take me very long whatsoever. This task only involved me republishing my research from my other unit, I did this so that I made sure that I could keep an eye on it when I was doing it for task 3 and 4. When I designed them on task 3 and made them on task 4 it became a lot easier since I had a lot of work to reference during that phase of work.
Task 2
Task 2 without a doubt was the easiest but the hardest to do at the same time. Doing task 2 involved me making a schedule which was incredibly simple and easy to do but keeping to the schedule was quite difficult instead I had to change my schedule to complete for my work.
Task 3
Task 3 was simple but time consuming, it involved me designing what I would later create. I did it on a gridded sheet that I got off of Moodle and the grids on the sheet were what I was trying to use to measure what I would create, in my opinion I totally failed to do this because I did not check how big something was from the side in conjunction with the front.
Task 4
Task 4 took a while for me to complete and gave me a few problems since I had to choose how I would design and model my creations. The watch was easy for me but the helmet gave me problems with faces that was glitching it out so I had to scrap what I was originally doing and for the gun it was quite time consuming since the most detail went into it.
Task 5
For task 5 I started out my taking multiple renders of my projects that I would later then put them together on Photoshop, i needed to cut away the background for my designs and then have them compiled them neatly so they looked good as a poster representing my game. i am pleased with the outcome of it since i believe that if i client were to see what i have done with them then it woukld get there seal of approval.
Conclusion
Just like with every task my time which i spent doing it was a problem since i need to focus more often but from now on i have started to focus more on my assignments and taken matters into my own hands because this was i can mold my future just like i have molded these models. i don't want to be one of those peope who blames others for there short coming and this long assignment has made me realise this. in conclusion this was a time consuming yet not so difficult task that has made me realise my shortcomings which i am grateful for and which to further improve in the future.
Task 6 - Evaluation
Write an evaluation of your
project. Use your plan, production log and blog posts to identify the strengths
and weaknesses of your design process. Try to establish whether or not your
finished product has achieved the aim of the project. Take into consideration
anything said by interested parties.
Remember that you are
trying to create 3D models to a technical quality
that reflects near-professional standards following industry practice, showing
creativity and flair and working independently to professional expectations.
This provides evidence Unit 66 – P3, M3, D3
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