3D Studio Max
3D Studio Max which became 3D Studio and is now Autodesk 3ds Max is a 3D computer graphics program in which you can make 3D models, Images, Games and also animate them.it is used quite a lot by video game developers, many TV commercials and architecture studios, it can also be used for movies e.g. special effects.
Maya
Maya or Autodesk Maya it is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. This software is personally my favourite 3D modelling software since it’s also the one I practise with.
LightWave
LightWave or LightWave 3D has 3D modelling, and animation tools. including 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. It has been used in film, television, motion graphics, digital matte painting, visual effects, video games development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising. LightWave is responsible for more artists winning Emmy Awards than any other 3D application.
Cinema 4D
Cinema 4D is a 3D modelling, animation and rendering software. It is capable of procedural and polygonal/subd modelling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications. Cinema 4D Studio has advanced character tools, hair, a physics engine and an unlimited client network for rendering.
Blender
Blender is a professional and free 3D modelling software used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modelling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, motion tracking, rendering, video editing and compositing. It further features an integrated game engine. Although a good software it isn’t my favourite since its not what I’m used to which makes me try out shortcuts that do not work and I’m less proficient.
Sketchup
SketchUp is a 3D modelling program for a wide range of drawing applications such as architectural, interior design, civil and mechanical engineering, film, and video game design. There is an online open source library of free model assemblies, 3D Warehouse (which is just like the Unity asset store), to which users may put models. The program includes drawing layout functionality which allows you to choose drawing scales, adjust line weights, and add dimensions, callouts, and graphics to turn your model into a more professional document
ZBrush
ZBrush is a digital sculpting tool that combines 3D and 2.5D modelling, texturing and painting. It uses a pixol technology which stores lighting, color, material, and depth information for all objects on the screen. In Zbrush you are able to use over 40 million polygons to use in whatever you are making whether it be movies, games or animations once completed, the 3D model can be projected to the background which will then become a 2.5D image a successful game that uses 2.5D imagery is Danganronpa: Trigger Happy Havoc.
To conclude while all of these software may be similar and be used for the same thing they can specialise for certain things and also be used differently and more efficiently than others because of shortcuts that are available. Some also have software that can work with them and are made to work with them e.g. Maya is a part of Autodesk so it is easily used with other software like 3ds Max and AutoCAD.
Task 5 - 3D
Development Software
Examine the software tools
used in the production of 3D models.
For example, 3D Studio Max, Maya, LightWave, Cinema 4D,
Blender, Sketchup, ZBrush etc.
Remember that you are trying to comprehensively explain
the theory and applications of 3D with elucidated examples and consistently
using subject terminology correctly.
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