Friday, 6 May 2016

Task 6 - Constraints

a polygon count is the number of polygons rendered per frame are in modeling by 3D artists. polygons can either have 4 or 3 edges which are quads or triangular count, game engines usually support triangular counts but it is possible to change quads into triangular but its better to do this earlier because you can see what the poly count is which will allow you to check if its too big and also some will needed to be manually converted for animation.


the amount of vertices is what takes up the most of the memory storage. Vertex also called faces is one of the most basic part of 3D polygons, faces are the areas on your model that gets shading material applied to them which take up a lot of memory which is why you should delete them when they are not shown



The file size is very important since this can affect the rendering and pother things. file size depends on polygon count, vertices and other things


rendering is the action of generating an image from the 2D or a 3D model by using a 3D modelling software and then rendering them out. during render everything the camera is looking at which include the actual space, textures, lighting and flatten into a image. the time it takes to render the image increases with amount of vertices and edges since they increase the memory









https://www.shapeways.com/blog/archives/226-polygon-count-reduction-with-meshlab.html

http://nyuad.im/tutorials/Makesome3Dmodels/Makesome3Dmodels.html

http://blog.hitchingsdesign.com/3d-workflow-for-designers-art-directors-modeling/

http://www.archives.qld.gov.au/Recordkeeping/DigitalContinuity/Pages/FAQs.aspx

https://en.wikipedia.org/wiki/Rendering_(computer_graphics)






Task 6 – Constraints
What constraints are involved in working within a 3D environment - polygon count, file size and rendering time?
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.

This provides evidence Unit 66 – P1, M1, D1

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