the amount of vertices is what takes up the most of the memory storage. Vertex also called faces is one of the most basic part of 3D polygons, faces are the areas on your model that gets shading material applied to them which take up a lot of memory which is why you should delete them when they are not shown
The file size is very important since this can affect the rendering and pother things. file size depends on polygon count, vertices and other things
rendering is the action of generating an image from the 2D or a 3D model by using a 3D modelling software and then rendering them out. during render everything the camera is looking at which include the actual space, textures, lighting and flatten into a image. the time it takes to render the image increases with amount of vertices and edges since they increase the memory
https://www.shapeways.com/blog/archives/226-polygon-count-reduction-with-meshlab.html
http://nyuad.im/tutorials/Makesome3Dmodels/Makesome3Dmodels.html
http://blog.hitchingsdesign.com/3d-workflow-for-designers-art-directors-modeling/
http://www.archives.qld.gov.au/Recordkeeping/DigitalContinuity/Pages/FAQs.aspx
https://en.wikipedia.org/wiki/Rendering_(computer_graphics)
Task 6 – Constraints
What constraints are involved in working within a 3D environment -
polygon count, file size and rendering time?
Remember that you are trying to comprehensively explain
the theory and applications of 3D with elucidated examples and consistently
using subject terminology correctly.




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