Assignment
brief
Qualification
|
90 Credit Diploma in Creative Media
Production - Games Design
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Unit
number and title
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Unit 66 – 3D Modelling - partial
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Assessor
name
|
Harry
Arnold
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Date
issued
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23/05/2016
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Hand
in deadline
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17/06/2016
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Assignment
title
|
HA7 3D - The Basics
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The purpose of this assignment is to demonstrate
that the learner is:
•
able to understand the theory and applications of
3D
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Scenario
You have been commissioned to write a blog
article entitled, 3D: The Basics for Computer
Arts, the online and print magazine which covers all aspects of new media
design.
Your article will provide an overview of 3D
modelling within interactive media and computer game products. You will
discuss the uses of 3D modelling, the principles involved and the software
tools available on the market using the supplied post headings. Ensure that
all written and visual sources are cited. Break the article up into the task
headings below.
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Task 1 -
Applications of 3D
How is 3D used by
the interactive media and computer games industries?
Include and comment
on examples of work produced using the 3D modelling across a range of
industries: games, TV, film, education, web, medicine, mathematics,
engineering, architecture, product design etc.
Remember that you are trying to comprehensively explain
the theory and applications of 3D with elucidated examples and consistently
using subject terminology correctly.
This
provides evidence Unit 66 – P1, M1, D1
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Task 2 - Displaying 3D Polygon Animations
How are 3D models
displayed? Describe and explain what an API is and a how a Graphics Pipeline
works. What is involved in the rendering process?
Remember that you are trying to comprehensively explain
the theory and applications of 3D with elucidated examples and consistently
using subject terminology correctly.
This provides
evidence Unit 66 – P1, M1, D1
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Task 3 - Geometric Theory
What are
the fundamental principles behind the creation of virtual 3D space? Describe
and explain 3D geometry.
Remember that you are trying to comprehensively explain
the theory and applications of 3D with elucidated examples and consistently
using subject terminology correctly.
This provides
evidence Unit 66 – P1, M1, D1
|
||
Task 4 - Mesh Construction
How are 3D models
constructed? Describe and explain the different modelling techniques
available to a 3D designer.
Remember that you are trying to comprehensively explain
the theory and applications of 3D with elucidated examples and consistently
using subject terminology correctly.
This provides
evidence Unit 66 – P1, M1, D1
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||
Task 5 - 3D Development Software
Examine the software
tools used in the production of 3D models.
For example, 3D Studio Max, Maya, LightWave, Cinema
4D, Blender, Sketchup, ZBrush etc.
Remember that you are trying to comprehensively explain
the theory and applications of 3D with elucidated examples and consistently
using subject terminology correctly.
This provides
evidence Unit 66 – P1, M1, D1
|
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Task 6 – Constraints
What constraints are involved in working within a 3D environment -
polygon count, file size and rendering time?
Remember that you are trying to comprehensively explain
the theory and applications of 3D with elucidated examples and consistently
using subject terminology correctly.
This provides
evidence Unit 66 – P1, M1, D1
|
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Evidence checklist
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Tick
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Applications
of 3D research published to blog.
Displaying
3D polygon animations research published to blog.
Geometric
theory research published to blog.
Mesh
construction research published to blog.
3D
development software research published to blog.
Constraints
research published to blog.
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Sources of information/references
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