Friday, 6 May 2016

HA7 Assignment Brief

Assignment brief
Qualification 
90 Credit Diploma in Creative Media Production - Games Design
Unit number and title
Unit 66 – 3D Modelling - partial
Assessor name
Harry Arnold
Date issued
23/05/2016
Hand in deadline
17/06/2016

Assignment title
HA7 3D - The Basics
The purpose of this assignment is to demonstrate that the learner is:
      able to understand the theory and applications of 3D
Scenario

You have been commissioned to write a blog article entitled, 3D: The Basics for Computer Arts, the online and print magazine which covers all aspects of new media design.


Your article will provide an overview of 3D modelling within interactive media and computer game products. You will discuss the uses of 3D modelling, the principles involved and the software tools available on the market using the supplied post headings. Ensure that all written and visual sources are cited. Break the article up into the task headings below.
Task 1 - Applications of 3D
How is 3D used by the interactive media and computer games industries?
Include and comment on examples of work produced using the 3D modelling across a range of industries: games, TV, film, education, web, medicine, mathematics, engineering, architecture, product design etc.

Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.

This provides evidence Unit 66 – P1, M1, D1
Task 2 - Displaying 3D Polygon Animations
How are 3D models displayed? Describe and explain what an API is and a how a Graphics Pipeline works. What is involved in the rendering process?

Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.

This provides evidence Unit 66 – P1, M1, D1
Task 3 - Geometric Theory
What are the fundamental principles behind the creation of virtual 3D space? Describe and explain 3D geometry.
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.

This provides evidence Unit 66 – P1, M1, D1
Task 4 - Mesh Construction
How are 3D models constructed? Describe and explain the different modelling techniques available to a 3D designer.

Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.

This provides evidence Unit 66 – P1, M1, D1
Task 5 - 3D Development Software
Examine the software tools used in the production of 3D models.
For example, 3D Studio Max, Maya, LightWave, Cinema 4D, Blender, Sketchup, ZBrush etc.

Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.

This provides evidence Unit 66 – P1, M1, D1
Task 6 – Constraints
What constraints are involved in working within a 3D environment - polygon count, file size and rendering time?
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.

This provides evidence Unit 66 – P1, M1, D1
Evidence checklist
Tick
Applications of 3D research published to blog.
Displaying 3D polygon animations research published to blog.
Geometric theory research published to blog.
Mesh construction research published to blog.
3D development software research published to blog.
Constraints research published to blog.

Sources of information/references



No comments:

Post a Comment