Assignment
brief
Qualification
|
90 Credit Diploma in Creative Media
Production - Games Design
|
||||||||||
Unit
number and title
|
Unit 66 – 3D Modelling - partial
|
||||||||||
Assessor
name
|
Harry
Arnold
|
||||||||||
Date
issued
|
16/05/2016
|
||||||||||
Hand
in deadline
|
17/06/2016
|
||||||||||
Assignment
title
|
HA6 3D Character Assets
|
||||||||||
The purpose of this assignment is to demonstrate
that the learner is:
•
able to devise 3D models
•
able to create 3D models following industry
practice
|
|||||||||||
Scenario
Manchester-based games developer, White Paper Games is looking to
recruit a team of 3D modellers to work on the exploration phase of a new game
concept following the success of their 2014 game Ether One.
The fourth stage of the process involves you following
a brief set by the studio, which will test your ability to develop 3D assets from concept artwork
for a character’s equipment.
|
|||||||||||
Task 1 – Reference
Research
Reflect on the work
you have produced for your Unit 69 assignment, HA5 Character Design Pack,
focussing on the equipment you designed for your chosen character. Republish
all of your existing work.
Remember that the
visual research that you carry out here will assist you in the creation of
your illustrations. The more reference material you have, the easier it will
be to visualise your concept. Publish all of the information to your blog,
citing all sources.
Remember that you are trying to generate thoroughly thought
through ideas for 3D models showing creativity and flair and working
independently to professional expectations.
This
provides evidence Unit 66 – P2, M2, D2
|
|||||||||||
Task 2 – Schedule
Read the assignment
carefully and reflect on your Blender work to date and the skills acquired in
using traditional drawing techniques, photography, Adobe Photoshop and
Illustrator.
Make sure that the Blender
tutorials have been completed and uploaded to your blog to act as reference
material. Create a schedule for the assignment. This is where you break down
the tasks within the project from start to finish and put in some milestones.
This document will need to be reviewed and updated at least once per week.
Remember that you are trying to generate thoroughly
thought through ideas for 3D models showing creativity and flair and working
independently to professional expectations.
This
provides evidence Unit 66 – P2, M2, D2
|
|||||||||||
Task 3 – Design
Pack
Produce a design
pack that explains what each asset will look like. You will need to produce clear,
scaled sketches or photomontages of your character’s equipment from the top, front,
back, bottom and side (where relevant).
Shoot any additional
reference imagery and textures, make measurements and draw diagrams to
provide you with the information you need to model your assets. Your design
pack will evolve as the modelling develops. Remember that the three assets you are going to model
represent the minimum required. These will then feature within your 3D
environment being created for your Unit 70 Game Engines assignment.
Check your work
carefully, complete and sign the legal and ethical checklist.
Remember that you are trying to generate thoroughly
thought through ideas for 3D models showing creativity and flair and working
independently to professional expectations.
This
provides evidence Unit 66 – P2, M2, D2
|
|||||||||||
Task 4 - Production
You will draw together the skills you have developed in carrying out
the Blender tutorials and
follow your design pack to build and surface your assets in 3D. Remember to
assign surfaces to your character as you create each element. Ensure that you
save your work by date and incrementally. Record this whole process in
a production log.
Remember to
review your progress against your plan regularly and update as necessary.
Annotated screenshots will be a useful form of evidence for your production
log; showing the development of your character and working process.
Remember that you are
trying to create 3D models to a technical
quality that reflects near-professional standards following industry
practice, showing creativity and flair and working independently to
professional expectations.
This provides evidence Unit 66 – P3,
M3, D3
|
|||||||||||
Task 5 - Presentation
Shoot a range of virtual photographs of your assets
and render them out as high resolution Jpegs. Combine these images into a poster
montage ready for submission to the client. Ensure that it is labelled
carefully. Share your completed work to gain feedback.
Remember that you are
trying to create 3D models to a technical
quality that reflects near-professional standards following industry
practice, showing creativity and flair and working independently to
professional expectations.
This provides evidence Unit 66 – P3,
M3, D3
|
|||||||||||
Task 6 - Evaluation
Write an evaluation of your
project. Use your plan, production log and blog posts to identify the
strengths and weaknesses of your design process. Try to establish whether or
not your finished product has achieved the aim of the project. Take into
consideration anything said by interested parties.
Remember that you are
trying to create 3D models to a technical
quality that reflects near-professional standards following industry
practice, showing creativity and flair and working independently to
professional expectations.
This provides evidence Unit 66 – P3,
M3, D3
|
|||||||||||
Evidence checklist
|
Tick
|
||||||||||
Annotated reference research
published to blog.
Weekly reviewed
schedule published to blog.
Annotated design
packs published to blog.
Legal and ethical
checklist published to blog..
Annotated production
log published to blog.
Presentation artwork
published to blog.
Evaluation published
to blog.
|
|||||||||||
Sources of information/references
|
|||||||||||
No comments:
Post a Comment